Pros and cons
What Blender does especially well — and the limits to anticipate.
Pros
- Free and open source, forever
- Complete suite: modeling, sculpting, animation, rendering (Cycles/Eevee), compositing
- Huge community, plenty of tutorials and add-ons
- Pro level: used in studios, advertising and film
Cons
- Less integrated into Maya/Houdini studio pipelines
- No MoGraph or After Effects integration like Cinema 4D
- No official commercial support
- Real learning curve (but plenty of resources)
Blender: when it makes sense.
Free and complete: the default starting point for all 3D. You only pay for a competitor if a specific need (studio pipeline, Adobe integration) demands it.
Keep if
You do 3D (modeling, animation, rendering) and want the best value: free. You're a beginner or freelancer with no imposed studio pipeline
Challenge if
Your studio mandates a Maya/Houdini pipeline or After Effects integration (Cinema 4D). You need commercial support and vendor certification


