Move AI captures human motion with a multi-camera setup and AI processing, without suits or physical markers. The cloud-based Move One platform claims capture quality comparable to traditional optical mocap, and the resulting motion data integrates directly with Unreal Engine for production pipelines.
There is no published pricing: access goes through a sales demo, and named clients include large studios such as Ubisoft, Disney and Sony. That enterprise-oriented sales process, with no self-serve tier, makes Move AI a poor match for a solo freelancer or a small team working with a limited budget.
Practical uses
VFX studioCapture an actor's movement without a mocap suit, then export the data to Unreal Engine for a game cinematic.
Game productionPrototype character animation from multi-camera video instead of booking a traditional optical mocap stage.
Features & use cases
Ai mocap
The case for and against. What Move AI does well, and when it costs too much.
For. What works in its favour.
No physical markers needed, faster to set up than a traditional optical mocap rig.
Direct export to Unreal Engine for production pipelines.
Against. What to plan for.
No public pricing; access only through a sales demo.
Positioned for studios, not for a budget-conscious freelancer.
No public pricing and an enterprise-only sales process, explicitly aimed at studio-scale clients rather than solo freelancers, make the cost hard to justify for ToolTrim's audience.
Simplicity
3/5
Neutral score: time and skill needed for a first usable capture is not covered by the collected sources.
Fit for purpose
3/5
The product page claims data quality comparable to traditional optical mocap, but this is a vendor claim not confirmed by an independent source.
Performance
4/5
A patented AI motion engine used by named studios like Ubisoft, Disney and Sony points to a high capability ceiling within the motion-capture category.
Reversibility
3/5
Neutral score: export formats and data portability if a studio stops using Move AI are not covered by the collected sources.