Game artist stack
Assets, characters, environments, textures, props, UI, optimisation and a game portfolio.
- Selection
- 14 4 optional
- Target budget
- $112 per month
- Profile
- Structuring business stage
Which tool does what?
Core workflowBlender
Useful in this role workflow to produce, approve, or deliver more cleanly.Core workflow
Maya
Useful in this role workflow to produce, approve, or deliver more cleanly.Core workflow
ZBrush
Useful in this role workflow to produce, approve, or deliver more cleanly.Production
Substance 3D Painter
Useful in this role workflow to produce, approve, or deliver more cleanly.Production
Unreal Engine
Useful in this role workflow to produce, approve, or deliver more cleanly.Production
Unity
Useful in this role workflow to produce, approve, or deliver more cleanly.Production
Marmoset Toolbag
Useful in this role workflow to produce, approve, or deliver more cleanly.Production
PureRef
Useful in this role workflow to produce, approve, or deliver more cleanly.Support / finish
Perforce
Useful in this role workflow to produce, approve, or deliver more cleanly.Support / finish
GitHub
Useful in this role workflow to produce, approve, or deliver more cleanly.
Support / finishIf neededNotion
Useful in this role workflow to produce, approve, or deliver more cleanly.Support / finishIf needed
Midjourney
Useful in this role workflow to produce, approve, or deliver more cleanly.Support / finishIf needed
Krea AI
Useful in this role workflow to produce, approve, or deliver more cleanly.
Support / finishIf neededRunway
Useful in this role workflow to produce, approve, or deliver more cleanly.
Why these tools together?
This stack serves a precise role: Assets, characters, environments, textures, props, UI, optimisation and a game portfolio. The right choice is not to own every tool, but to keep a clear chain between research, production, approval, and delivery.
A good fit if…
Assets, characters, environments, textures, props, UI, optimisation and a game portfolio.
Look elsewhere if…
You do not yet have a recurring deliverable or client workflow to structure.
Source of truth
The brief, source files, exports and decisions have to stay connected.
Reliable production
The core tools should cover 80% of the work without piling up duplicates.
Clear sign-off
The client has to be able to approve a version, a budget or a direction without ambiguity.
What should you budget?
Unity$193
Maya$168
Substance 3D Painter$60
ZBrush$36
Marmoset Toolbag$19
GitHub$4
BlenderVariesUnreal EngineUsage-based
PureRefFree
PerforceFree
Notionoptional$11Midjourneyoptional$8
Krea AIoptional$5
Runwayoptional$12
The target budget is the recommended starting envelope. The list price adds up each core tool's first paid plan, excluding 2 tools without a fixed price. Optional tools are not included.
What to watch out for
Stacking creative tools without connecting brief, production, approval, delivery, and billing.
Dormant subscriptions
A premium creative tool should map to something you invoice.
Scattered assets
Without organisation, references and source files become impossible to maintain.
AI without intent
AI should speed up a direction, not replace professional judgement.
Recurring volume
The stack pays for itself once the deliverable comes round several times a month.
Several stakeholders
Add collaboration, feedback or a DAM once feedback and assets start scattering.
Questions to ask yourself
Is the final deliverable clearly tied back to the original brief?
If not, the project has no single source of truth.
Does each tool play a distinct role in the chain?
If two tools do the same job, one of them should be conditional.
Does the client know what to approve, and where?
If not, feedback will generate avoidable back and forth.